In this case, by experiencing the off-white halls where the works are housed with the smells and sounds of bored teens and tourist parents, turtlenecked intelligentsia, under-slept art students, and museum guards in stuffy suits. Sometimes thorny theoretical issues like this are best put in perspective by actually experiencing the question physically. There have been innumerable discussions about the meaning of MoMA acquiring video games as part of their culturally important holdings. Specifically I wanted to see how they were going to handle Dwarf Fortress, the game that took ten hours of online tutorial videos for me to have even the slightest clue what I was doing. I mean, being the professional artist and avid gamer that I am, I wanted to see how the Museum of Modern Art was displaying their new collection of video games. The thing I wanted most was to spend as much time in air conditioning as possible. Iwas in NYC recently, doing all of the typical things that someone who is a tourist-trying-not-to-be-a-tourist does: wandering Chinatown, eating pastrami sandwiches, riding the subway, enjoying the super-late bar closing time and seeing art, all while sweating in the 100 degree heat wave. This time, Eron visits Dwarf Fortress at NYC MoMA - where he discovers some of the difficulties in exhibiting games at museums but also accidentally stumbles on some nearby potential solutions. These articles are intended as conversation starters about the burgeoning intersection between the fine art world, academic studies of games, virtual photography, and video game creation. What’s more, hovering over most aspects will give you a quick explanation of what it is in the top-right-hand corner.įor more Dwarf Fortress guides and info, check out Can you dig through an aquifer in Dwarf Fortress? on Pro Game Guides.This is the first of hopefully many essays, interviews and articles in a series called "Bridging Worlds", in which LA-based artist and VGT guest author Eron Rauch takes a close look at the blurred line between games and art. While the UI can seem overwhelming, the new Dwarf Fortress Premium UI is actually hugely simplified and clarified from the original game. Related: How do I assign tasks to dwarves in Dwarf Fortress? Quick levels detail - This is a representation of the current level and elevation of your fortress, with the current elevation you’re on being roughly in the middle.Squads and World Map - The final two icons are the squads and world map icon.Commands - The middle set of icons represent orders for your dwarves.Menu bar - This set of icons are all of the various menus in the game.Minimap - This new feature for Premium gives you a minimap but also some features such as level navigation, fluid levels, ramp directions, and quick moves.You’ll also see the phase of the moon, the date, the month, and the year. Stocks and date - This advanced fortress information tells you the rough number of stocks in your fortress or the exact amount if you have a bookkeeper.Info bar - This bar details what your cursor is currently hovering on.Dwarf information - This area shows your current population and the happiness of those dwarves.Fortress name - This is listed in Dwarven, a translation, and then the size of your fortress.Alerts and messages - These are all the urgent alerts your fortress has.Keep reading to discover the secrets of the DF UI! Dwarf Fortress Premium UIīelow we’ve created a key to each element of the Dwarf Fortress UI: That’s why we’ve broken down everything on the Dwarf Fortress UI and what each part means. When first launching Dwarf Fortress and starting Fortress Mode, it can be overwhelming to see the UI and try and work out everything that’s happening.
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